Friday 25 October 2013

Design, story-making and play through child- adult partnerships(PhD research)

My PhD research in Goldsmiths, Department of Design (co-funded by the ‘Greek Institute of National Scholarships’ and Goldsmiths Design Department is situated between design learning, co-design and design collaboration; in particular, it explores the social, collaborative and educational role of the designer, through design partnerships and the use of ‘story-making’. As part of my research I have devised, organized and run major design partnerships (Internationally and in the UK) between Universities museums and schools.
In the name of civic collaboration, my research and practice disrupts hierarchies between adult, child, teacher learner






Workshops between December 2007 and March 2011




Abstract
This thesis explores how designing and story-making capabilities can be combined and used as everyday inventiveness for all. It examines the learning that arises out of “getting lost” in child-play and fictional speculation when combined with an iterative design process. The research highlights the value of this combination for individual self-discovery, criticality, fostering social engagement and responsibility.

This thesis reviews existing cases where designing and playfulness have been combined and highlights the lack of examples where design is recognised as a valuable everyday process for everyone. At the same time, it explores the consequences of losing the childhood expertise with the onset of adulthood.

In this context, this thesis examines a partnership between adult designers and children working together on an imaginary design brief. The aim is to explore the possibility for children to acquire capabilities and experience how they might stream their playfulness into their adult roles as everyday designers, researchers and story-makers. At the same time, this thesis explores if and how the adult designers can temporarily plunge back to a childhood state and learn from the children.
The research involved undertaking and analysing a series of explorations with children or adult participants that led to the final adult-child partnerships. While, the “learning in action” nature of these engagements bears similarities with “Action Research”, this thesis trials a new approach introducing story-making as a research method.


The thesis findings propose a new method that allows adults to look at the world through the lenses of child expertise and for children to value their own expertise and experience its applications in adulthood. The thesis is primarily directed at designers and the design education research community, although its findings are relevant for educators, parents and everyone that is interested in creativity in life. 



parts of this research have been presented and published in

2013 /  Media Arts Festival, Honf Fab Lab, Indonesia
2011 / 7th Creative Engagements Speaking with Children - Mansfield College Oxford
2011 / PATT 25 & CRIPT 8: Perspectives on Learning in Design & Technology Education
2011 / Between Narrative and Embodiment, Czech Memorial Scrolls Museum, London
2010 / After fiction - Copenhagen University
2010 / Modelling, Designing, Society. Ken Banes Seminar Series - Goldsmiths, TERU
2010 / Aesthetics and History - Stockholm University
2010 / Inter-Art. Metaphors in Aesthetic Theory - Freu University Berlin
2009 / 5th Creative Engagements, Thinking with Children - Mansfield College Oxford
2009 / Forms of Engagement, Concepts of Politics - Copenhagen University
2009 / Desperately Seeking Authenticity - Goldsmiths, London
2008 / Once Upon a tine to Ever After - Thursday club, Goldsmiths, London


find some of my papers here

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